Friday, July 22, 2011

Gaming Presentation


What is nice about our game is the simplicity of it. I think that for our blog we could have done a better job of presenting the mechanics and objectives. It's hard to try and communicate your vision through a speech with a power point presentation. We were able to explain how you would control the character. What we didn't do a great job of was explaining what the main character of our game would do when you controlled him. We did attempt to show how the character would move when you commanded him to do certain actions, but I would have rather been able to show the actual movements. Instead, we had pictures of the main character that attempted to show those actions. If we had more time I would have liked to have been able to have video clips that could have been a better representation of how the character actually moved. It's easy to show what button will do what using a power point, but it can be hard to accurately describe main character's movement without a better visual aide. I also wish that we would have game up with a controller layout that would have made it possible for our game to be played on non-smart / touch screen phones.

I also felt like we could have been more in depth in terms of the games objectives. Obviously, with our game, you want to get as many points as possible, save the love interest, and avoid getting killed by the enemy. I wish we could have expanded on this just a bit more. It would have been cool to include one or two more objectives. I would have liked to have included an aspect of the game where the main character has to collect tokens or coins or anything really that would allow him to use some type of a special move. Or it could simply be a hidden item that gives him the special move ability. Other than that, I thought our objectives were covered fairly well. The game was meant to be simple so I think what we had was effective.

I think that the hardest aspect to present has to be mechanics. Everything else, you can explain verbally. With the mechanics, it can be easier to show someone than to tell someone. I can explain that in a game, the main character has to kill the enemy with a sword or whatever, but its hard for me to explain how I see the character killing the enemy. Whoever I'm presenting too could be seeing that action in a completely different way than what I had imagined.

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